I'm interested in how game designers come up unit factors. The counters from the earliest board games usually had two factors, combat and movement.
During the research process at Strategy & Tactics, Standard Unit Factors (SUF) were compiled to quantify a unit's combat power and allow comparisons between other types of units. Eventually, S&T changed the designation to Comparative Quantified Units (CQ's). The CQs served as unit templates across many games. The SUF chart below from a magazine on the war in North Africa (S&T 21).
More after the jump.
